Monday, March 14, 2011

Modeling and texturing

This week the objective was to complete as much geometry and texturing as possible.

The above is the main starting area, obviously the ground hasn't been textured because of some dificulty with the terrain editor in unreal. 
This is a screen shot of the trees and the in wall graves. The trees I am surprisingly happy with thanks to speedtree that I learned about just in time to save me from the headache of making it from scratch.

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