Monday, January 24, 2011

Design Document

Laudomia; Cities and the Dead

Game Space: The graveyard next to the city.

Player goal: find out why you're there and who you are.

Player Motivation: the player reads at the start they don't remember anything, including who they are, or why they are there.

The player should start the game creeped out and curious, wanting to solve the puzzle to realize why your there. The emotion at the end of solving the puzzle would be surprised at the reason why you are in this part of the city.

Puzzle: the player searches through various parts of the graveyard and cemetery for clues why they are there, the clues would be searching around other graves coming to certain names that you recall brining back some memory. The start of the puzzle begins with the player in an unmarked grave.

Structures: High narrow halls with in wall graves, large headstones, grave diggers work shed, miscellaneous graveyard objects.

Art style: gothic dark

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