Sunday, February 27, 2011
Sunday, February 20, 2011
geometry place holding part 2
as of now I am working more in the kismet editor for the switches, overall its not to difficult im rather enjoying it and found some great descriptive resources online. I have run into some problems, having announcements come up while at the same time having a camera animation happen, as well as having the annoucements show for a longer period of time so the player can read them without rushing. Another problem with announcements is having them word wrap as 2 of them are traveling off the screen. The final issue is having the light I want to move after a camera animation actually move and setting the delay. For right now I am done for this week, i am happy with my progress the level looks good and interesting the lighting is ok for right now it will of course change once the actual geometry is placed. The triggers and lights are working as wanted and the problems I am having should just be simple fixes or just slight adding of assets to the kismet editor.


Geometry Place Holder
This week its finally time for the building of the level, place holder objects anyway. I am currently in the process of placing the geometry for the level, after doing the reading on how important grid set up is I've decided to change the shape of the level to something more modular. However to keep the space interesting the objects that are not directly tied to the objective will have some random placement to make the cast shadows and overall appeal of the level more natural and interesting.
Sunday, February 6, 2011
Map/Puzzle Flow
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